Custom Enchantments
- Excavation — Allows you to mine a 1x2, + shape, 3x3, or bigger area of blocks rather than just 1. Effect can be cancelled by holding shift. Mine-able blocks can be configured.
- Deforestation — Allows you to cut down entire trees with just 1 block mined.
- Telekinesis — Drops from broken blocks go directly to your inventory.
- Kinship — Mining an ore matching your pickaxe (e.g. diamond ore with diamond pickaxe) repairs some durability.
- Sunforged — Smelts the drops from blocks you mine. Fully configurable.
- Illuminated — Right-clicking with this tool places a torch at the cost of some durability.
- Harvesting — Right-clicking on a fully grown crop instantly harvests and replants it.
- Rapid Fire — Chance to fire several arrows in rapid succession, each dealing reduced damage but bypassing immunity frames. Each arrow can trigger on-hit effects.
- Rope Dart — Hitting an enemy may "attach a rope" and pull them closer after a short delay.
- Neutralizer — Shield enchantment: when blocking, splash or lingering potions don't affect you.
- Potency — Drinking a potion increases its strength but reduces its duration.
- Vitality — You heal more from all sources.
- Vigorous — Increases your maximum HP.
- Plated — Grants additional armor value.
- Shielding — Chance to deflect projectiles.
- Steady — More knock-back resistance.
- Metabolism — Slowly regenerates hunger points.
- Wings — Allows flight for a time at the cost of durability. Recharge while grounded.
- Soul Eater — Lifesteal and bonus health when you kill something.
- Sapping — Killing an entity drops more EXP.
- Executioner — Chance for mobs like creepers, skeletons, or players to drop their head.
- Shockwave — Right-clicking a block top sends nearby mobs flying. Has cooldown; reduced by enemy knockback protection.
- Toxic — Damaging a mob or player reduces their healing for a time.
- Crushing — Extra damage to targets wearing heavy armor (iron, gold, diamond) for each piece.
- Perforating — Extra damage to targets in light armor (leather, chain, diamond).
- Scattershot — Shooting a mob or player damages all entities in a radius for a fraction of the damage.
- Soulbound — Items with this enchant won't be dropped on death; they respawn in your inventory.
- Rejuvenation — Slowly regenerates item durability.
- Lava Walker — Like Frost Walker but for lava; turns nearby lava into temporary magma blocks at the cost of durability.
- Basalt Skin — Grants fire resistance while held/worn, but slows you down when on fire.
- Barbarian — Increased attack damage.
- Fleeting — Increased movement speed.
- Aspect of the Enderman (1.20.5+) — Increases block reach.
- Strider (1.20.5+) — Allows you to step up full blocks instead of half blocks.
- Will 'o' Wisp — Killed entities explode, dealing damage and igniting nearby entities.
- Earthshaker — Immunity to fall damage. Falling from heights creates an explosion (damage/radius scale with distance). On 1.20.5+, sneaking speeds up falling!
- Brittle — Reverse Unbreaking: item takes more damage per use.
- Parasitic — Slowly makes you hungrier.
- Burden — Slows all movement.
- Pact of the Berserker — Increases your damage, but you also take more damage.
- Pact of the Perfectionist — Decreases your damage, but you gain increased damage per hit until you are hit yourself.
- Pact of the Faerie (1.20.5+) — Makes you smaller, but reduces block/attack reach.
- Pact of the Jotunn (1.20.5+) — Makes you bigger, but increases block/attack reach.
Enchants That Grant Effects While Held/Worn
- Blessing — Luck
- Gills — Water Breathing
- Night Vision — Night Vision
- Leaping — Jump Boost
- Quickened — Haste
Enchants That Affect Enemies On Hit
- Blinding — Might Blind the enemy
- Concussion — Might Nauseate the enemy
- Poisoning — Might Poison the enemy
- Crippling — Might Slow the enemy
- Weakening — Might Weaken the enemy
- Withering — Might Wither the enemy
- Blunt — Might Stun the enemy
Enjoy!
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